War Tales
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posted on 2017-05-08 10:48:16
Thanks guys, happy to hear everyone's enjoying themselves so far. I understand that having a few extra players and factions would add a couple of dimensions to the game- if you want, go ahead and advertise the campaign on other forums !

@Wazoo; you can give your feedback to me now or wait until the end of the campaign, your choice. This thread is mainly meant for gripes that require immediate attention, to keep things running smoothly!
DemonSlayer
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Location: The Netherlands
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posted on 2017-05-08 16:21:15
To be honest, one thing that I think would be GREAT if we had enough players? A big war with two factions split up into sub-factions that have slightly opposing interests.

For instance, let's say one side was dwarves/empire/bretonnia vs. northmen/beastmen/chaos cults. The two overarching factions would win by destroying the other, but the minor factions would have their own goals in mind. Northmen would earn 'points' for getting plunder. Beastmen would specifically get points for excessive violence, the Chaos Cults for spreading their taint... The Empire for expanding its territory, Bretonnia for the pursuit of some quest they'd have (freaking King Arthur knights), and the dwarves for taking and fortifying key positions during the war at hand. Or something.

Basically, I think a two-faction war could work if it was split up into subfactions that might at points in-fight or have contesting goals. Subforums for both the main factions AND their subfactions, with letters to each subfaction shown in their hidden forums, could be nice.
Inlaa
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posted on 2017-05-08 17:02:04
What you're describing has actually been done once before, long time ago. Langman's campaign, featuring the good guys on one side (empire, bretonnia, elves and dwarves), and the bad guys on the other side (skaven, chaos and dark elves), with hidden subforums for each race.

Wasn't a bad campaign actually. The biggest problem was the fact that, in the long run, it still comes down to 1 vs 1, which can make for a very unbalanced game if one faction has more members than the other. Still, it was a nice idea, and could probably work with a few more factions (each split in subfactions).
DemonSlayer
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Location: The Netherlands
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posted on 2017-05-08 17:09:20
Aye, with enough players I could see it working really well. Hell, I think it is the only way to go if there is a skaven faction.

One thing that could be done is giving players their own 'secret missions.' Examples:

(1) Dwarf player #4. Your great-great-grandfather died in an expedition into location 'x' losing your family's heirloom runic axe. You are afraid that if word of this gets out, unscrupulous dwarves from the gray mountains (which are notoriously poor) will take it for themselves.

(2) Bretonnian player #1. You had a vision of the lady. The vision was "fluff!" Go to it!

(3) Orc player #5. You aren't just an orc. You are a pirate! A pirate who is currently without a ship. You need to make a name for yourself and your krew. Do something of great note, and make sure no other boss can take credit for it.

(4) Skaven player #6. Snitch-Skit is an NPC in location x. Sure, he might be 'useful' to other skaven, but if you manage to assassinate him you will get much-much warp tokens. Make sure that it looks like one of your rivals did it.

etc etc. Tell players that they are encouraged to do this by themselves without telling their faction. If others help you, your rewards will decrease (or in some cases vanish entirely).
Grumbaki
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- Durak Ironhelm
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posted on 2017-05-08 19:10:34
I really like your idea Grumbaki! It would work really well for smaller campaigns and would help encourage roleplaying!

Wazoo
Wazoo
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posted on 2017-05-11 22:53:43
One thing that would be nice to go with the turn fluff is the map for the turn. That way we can see later on how the map changes each turn.
Grumbaki
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Posts: 326
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- Durak Ironhelm
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