War Tales
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The first blank page
The eve of war
The quill yet to draw ink
The sword yet to draw blood


Beneath the Dragonback mountains, the hordes of goblins skulk in the darkness, continuing their petty games of cruelty and treason as they have for thousands of years. Little do they know that a storm is coming their way- three mighty armies, sparked by greed, honour, and lust for battle. The darkened halls of Ekrund shall soon be lit again with the fires of war, but only time will tell who shall claim the dwarven hold. No matter the outcome, the scribes will pen their tale of war and loss- the stage is set, waiting only for the actors to arrive.

From the north, Marienburg has sent the Dragonback Expansion Effort. Their fleet's flagship is captained by Caspar van Gelding, who has provided no small part of funding for this, Marienburg's latest expedition. With him stands Mathi Todt, the Nordland-born mercenary who made a name for himself among Tilea's mercenary companies. Together, these men lead the Expansion Effort in their ambitions. Great wealth will be theirs should they find victory here, yet they are not the only contenders.

Fueled by their burning desire to see Ekrund restored, the dwarven lords Durak Ironhelm and Freyr Fairhair make their way to Ekrund. They prepare to wipe the mountains clean of goblins and defend their hold against all comers, be they hated greenskin or human hold-stealers. While lord Ironhelm is motivated by honour- the blood of Ekrundfolk running strong in his veins- lord Fairhair is a prime example of a shift in the dwarven race's thinking. Like his High King Thorgrim Grudgebearer, lord Fairhair seeks to restore the golden age of the Dawi, in which the dwarven race retakes their lost holds. And since Ekrund was first among those lost, it will make a fine start for what the dwarves are calling the Age of Reclamation. With them stands the border prince Lorenzo Aquila, who fights at the dwarf's side- a reminder for the proud Dawi that not all humans have forgotten their oaths.

In the south, the greenskins Grumsnot Snotbane and Skirgit Crowbait have all but consilidated the Waaagh!. With the slain boss Zagruk's plan still fresh in their minds, the pair would conquer the Dragonback mountains for themselves, subjugate the goblins who make their home there, and drive out the humies and stunties coming their way. Once the hold is secure, the real work will begin- a Waaagh!fleet will be built to carry the greenskins across the seas and into the Old World.

A tale of war will be written, but how will the story end? Only time will tell...

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