The Steingart Slaughter- the rules
posted on 2017-09-19 11:57:52
posted on 2017-09-19 11:57:52
Character creation and the rules
Below is a summary of the rules for the Slasher Flick system, written by Cynthia Celeste Miller. While the summary suits our purposes for running the Steingart Slaughter, I highly recommend you buying the actual gamebook- it is pretty good! Also note that the rules below are just the bare minimum of what we need to play- there's a lot more information and details in the actual book!
Characters
Warning; not all of your characters will survive. No slasher horror story is complete without a few grisly murders, after all...
In this game, you control a primary character (one of Holger Altbreit's nephews), as well as several secondary characters, who are your friends and acquaintances travelling with you from Unkerdorf to Steingart. Think of primaries as the main characters of the story, the ones who will survive (or at least die last... survival is not guaranteed!), while secondaries are the ones who will die first.
The way this works is that you each create your own primary character, and then all players work together to create a pool of secondaries. These secondary characters are shared among the players- whenever your primary character is not present during a scene, you may play a secondary, and you will not always play the same secondary character. In fact, another player may take the role of the same secondary you've just played in a previous scene.
Per scene, I'll simply post which primary characters are present (who need to be played by their owners), which secondaries the remaining players can choose from, and then the players can decide among themselves which secondary they'd like during that scene.
Character creation is very simple. Follow the steps below and you've got yourself a character!
1) Get ready
Ok, this should really be step zero, since it is mostly me handing out some basic info.
As I said before, your primary characters are all sons of Lorenz Altbreit, whoms brother Holger is a farmer who lives in Steingart, a village several days south of your own. Other than that, make up as much backstory as you like !
Your secondaries can tag along with the Altbreit children for whatever reason- they don't need to be related if you don't want them to be, they just have to have a reason to travel to Steingart.
Other than that, a few genre-specific things apply to all characters;
- They are about 20 years old, simply because that's the common age for the genre's protagonists.
- They are not powerful in any way- this is a slasher story, which are always about a bunch of young adults trying to survive against an apparently unkillable killer (and getting brutally chopped up when failing). Leave your inquisitors, soldiers, wizards and politicians at home for this game- bring your peasants, fishermen, lumberjacks and herbalists instead!
Keep in mind that these are just guidelines, to ensure all characters are genre-appropriate. If you have an idea for a character you really want to play, just contact me and we'll make it work somehow!
Finally, we'll need to establish an order- who is player 1, who is player 2, and so on. This will matter only for generating secondary characters.
2) Stereotype
Choose a stereotype for your primary, and for two secondaries. This can be anything, and describes what your character is. For example, "rebellious musician", "cheerful airhead", "callous fisherman", whatever you can come up with. The rulebook suggests picking two words, one for your attitude, the other for your role/occupation.
After you've picked out the stereotypes, hand your secondary characters to the next player- he will determine their stats.
3) Stats
Every character has four stats; Brawns, Finesse, Brain, and Spirit (which is leadership/bravery/charisma). Each of these start out at Poor, but you can upgrade them by spending points (primaries may spend four points, secondaries three).
Upgrading from Poor to Normal costs one point. Upgrading from Poor to Good costs two points.
After you've assigned stats, hand your secondary characters to the next player.
4) Positive quality
Select four positive qualities for your primary characters, and three for each of the secondaries. A positive quality is anything your character is good at, and should be tied to one stat. For example, Fast Runner (Finesse), Street Fighter (Brawn), Perceptive (Brains), and Courageous (Spirit) are good examples of positive qualities. Basically, come up with anything the character would be good at.
After you've assigned positive qualities, hand your secondary characters to the next player.
5) Negative qualitiy
Same as step four, but pick something your character is bad at instead. Be sure to choose something that actually hinders your character ("has lots of bad hair days" is unlikely to come up in the game)! Pick one for your primary character, and divide three more among your secondaries.
After you've assigned negative qualities, hand your secondary characters to the next player.
6) Alterations
Right, so we're nearly done! Each primary character receives two points, while one of your secondary characters receives one point (the other gets zero points!). You can use these to tweak your characters;
- Increase a stat from Poor to Normal, or from Normal to Good
- Gain an additional positive quality
- Gain two genre points (more on this later)
- Gain a special ability
The special abilities are;
- Adrenaline boost (2 genre points per use); one-time bonus to a skill check.
- Back for More (8 genre points per use, one use only); brings a character back to life after being killed
- Dumb luck (2 Genre points per use); one-time re-roll (of one die) on a skill check.
- Let's end this (8 Genre points per use); doubles survival points from a single check while facing the killer (basically, while facing the killer, each skill check allows you to gain or lose Survival Points. When you reach eight points, you escape (for now); when you drop below 0, you die).
- Steel yourself (3 Genre points); automatically succeed on a Freak-Out check (whenever you see something horrible, you need to pass a Freak-Out check (a Spirit test) or be forced to act irrationally for a while)
- Scream queen (females only, once per game, no Genre point cost); let out a bloodcurdling scream when you see something horrible. By doing so, you gain four genre points!
- Stupid Action (zero Genre points, twice per game); Let me control your character momentarily- be assured that you'll do something very, very stupid...
After making alterations, hand your secondary characters to the next player.
7) Equipment
Pick out some equipment. There's no rules for this, so just come up with whatever your character would have. Of all the primary AND secondary characters, only two are allowed to pick a weapon- a hunting bow, blunt axe, fishing knife, stuff like that.
After picking out equipment, hand your secondary characters to the next player.
8) Backstory
Come up with a name for your characters, jot down a few tidbits about them (or write an extensive background story), and figure out how the characters all know each other. We know that the primary characters are all brothers, but what of the secondaries? Are they related? Friends? Rivals? Romantic interests?
Below is a summary of the rules for the Slasher Flick system, written by Cynthia Celeste Miller. While the summary suits our purposes for running the Steingart Slaughter, I highly recommend you buying the actual gamebook- it is pretty good! Also note that the rules below are just the bare minimum of what we need to play- there's a lot more information and details in the actual book!
Characters
Warning; not all of your characters will survive. No slasher horror story is complete without a few grisly murders, after all...
In this game, you control a primary character (one of Holger Altbreit's nephews), as well as several secondary characters, who are your friends and acquaintances travelling with you from Unkerdorf to Steingart. Think of primaries as the main characters of the story, the ones who will survive (or at least die last... survival is not guaranteed!), while secondaries are the ones who will die first.
The way this works is that you each create your own primary character, and then all players work together to create a pool of secondaries. These secondary characters are shared among the players- whenever your primary character is not present during a scene, you may play a secondary, and you will not always play the same secondary character. In fact, another player may take the role of the same secondary you've just played in a previous scene.
Per scene, I'll simply post which primary characters are present (who need to be played by their owners), which secondaries the remaining players can choose from, and then the players can decide among themselves which secondary they'd like during that scene.
Character creation is very simple. Follow the steps below and you've got yourself a character!
1) Get ready
Ok, this should really be step zero, since it is mostly me handing out some basic info.
As I said before, your primary characters are all sons of Lorenz Altbreit, whoms brother Holger is a farmer who lives in Steingart, a village several days south of your own. Other than that, make up as much backstory as you like !
Your secondaries can tag along with the Altbreit children for whatever reason- they don't need to be related if you don't want them to be, they just have to have a reason to travel to Steingart.
Other than that, a few genre-specific things apply to all characters;
- They are about 20 years old, simply because that's the common age for the genre's protagonists.
- They are not powerful in any way- this is a slasher story, which are always about a bunch of young adults trying to survive against an apparently unkillable killer (and getting brutally chopped up when failing). Leave your inquisitors, soldiers, wizards and politicians at home for this game- bring your peasants, fishermen, lumberjacks and herbalists instead!
Keep in mind that these are just guidelines, to ensure all characters are genre-appropriate. If you have an idea for a character you really want to play, just contact me and we'll make it work somehow!
Finally, we'll need to establish an order- who is player 1, who is player 2, and so on. This will matter only for generating secondary characters.
2) Stereotype
Choose a stereotype for your primary, and for two secondaries. This can be anything, and describes what your character is. For example, "rebellious musician", "cheerful airhead", "callous fisherman", whatever you can come up with. The rulebook suggests picking two words, one for your attitude, the other for your role/occupation.
After you've picked out the stereotypes, hand your secondary characters to the next player- he will determine their stats.
3) Stats
Every character has four stats; Brawns, Finesse, Brain, and Spirit (which is leadership/bravery/charisma). Each of these start out at Poor, but you can upgrade them by spending points (primaries may spend four points, secondaries three).
Upgrading from Poor to Normal costs one point. Upgrading from Poor to Good costs two points.
After you've assigned stats, hand your secondary characters to the next player.
4) Positive quality
Select four positive qualities for your primary characters, and three for each of the secondaries. A positive quality is anything your character is good at, and should be tied to one stat. For example, Fast Runner (Finesse), Street Fighter (Brawn), Perceptive (Brains), and Courageous (Spirit) are good examples of positive qualities. Basically, come up with anything the character would be good at.
After you've assigned positive qualities, hand your secondary characters to the next player.
5) Negative qualitiy
Same as step four, but pick something your character is bad at instead. Be sure to choose something that actually hinders your character ("has lots of bad hair days" is unlikely to come up in the game)! Pick one for your primary character, and divide three more among your secondaries.
After you've assigned negative qualities, hand your secondary characters to the next player.
6) Alterations
Right, so we're nearly done! Each primary character receives two points, while one of your secondary characters receives one point (the other gets zero points!). You can use these to tweak your characters;
- Increase a stat from Poor to Normal, or from Normal to Good
- Gain an additional positive quality
- Gain two genre points (more on this later)
- Gain a special ability
The special abilities are;
- Adrenaline boost (2 genre points per use); one-time bonus to a skill check.
- Back for More (8 genre points per use, one use only); brings a character back to life after being killed
- Dumb luck (2 Genre points per use); one-time re-roll (of one die) on a skill check.
- Let's end this (8 Genre points per use); doubles survival points from a single check while facing the killer (basically, while facing the killer, each skill check allows you to gain or lose Survival Points. When you reach eight points, you escape (for now); when you drop below 0, you die).
- Steel yourself (3 Genre points); automatically succeed on a Freak-Out check (whenever you see something horrible, you need to pass a Freak-Out check (a Spirit test) or be forced to act irrationally for a while)
- Scream queen (females only, once per game, no Genre point cost); let out a bloodcurdling scream when you see something horrible. By doing so, you gain four genre points!
- Stupid Action (zero Genre points, twice per game); Let me control your character momentarily- be assured that you'll do something very, very stupid...
After making alterations, hand your secondary characters to the next player.
7) Equipment
Pick out some equipment. There's no rules for this, so just come up with whatever your character would have. Of all the primary AND secondary characters, only two are allowed to pick a weapon- a hunting bow, blunt axe, fishing knife, stuff like that.
After picking out equipment, hand your secondary characters to the next player.
8) Backstory
Come up with a name for your characters, jot down a few tidbits about them (or write an extensive background story), and figure out how the characters all know each other. We know that the primary characters are all brothers, but what of the secondaries? Are they related? Friends? Rivals? Romantic interests?
DemonSlayer
Posts: 431
Location: The Netherlands
Posts: 431
Location: The Netherlands